20.04.2015
[TextureLODSettings]
//TEXTUREGROUP_Character=(MinLODSize=1024,MaxLODSize =4096,LODBias=0)
//TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1024,M axLODSize=4096,LODBias=0)
//TEXTUREGROUP_Effects=(MinLODSize=1024,MaxLODSize=4 096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,Ma xLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=8,MaxLODSize =4096,LODBias=0)
//TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=40 96,LODBias=0)
//TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
//TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=4 096,LODBias=0)
//TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,Max LODSize=4096,LODBias=0)
//TEXTUREGROUP_Weapon=(MinLODSize=1024,MaxLODSize=40 96,LODBias=0)
//TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxL ODSize=4096,LODBias=0)
//TEXTUREGROUP_Character=(MinLODSize=1024,MaxLODSize =4096,LODBias=0)
//TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1024,M axLODSize=4096,LODBias=0)
//TEXTUREGROUP_Effects=(MinLODSize=1024,MaxLODSize=4 096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,Ma xLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=8,MaxLODSize =4096,LODBias=0)
//TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=40 96,LODBias=0)
//TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
//TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=4 096,LODBias=0)
//TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,Max LODSize=4096,LODBias=0)
//TEXTUREGROUP_Weapon=(MinLODSize=1024,MaxLODSize=40 96,LODBias=0)
//TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxL ODSize=4096,LODBias=0)